Great when you need your pet to finish off one mob to move to another quickly. ![]() Increased damage and immunity to fear cannot be underestimated. This allows your pet to use his specials and growl more often keeping the aggro on the pet and off of you.Īnother damage increase that pays off mightly. This spell also works well if your pet needs to steal aggro away from you or from casters in your party. The ability to remove debuffs from your pet reduces your downtime and increases your pet's longevity in fights, especially with those long, annoying debuffs.Īnything that increases your pet's ability to damage the target is good as it means faster fights and less chance of losing aggro.Ī great means of interrupting spell casters and also for giving you and your pet a few seconds to recover or inflict damage without taking any yourself. Use it as backfill.Ī must have for the long term. Increases your pet's damage which also pays off in increasing its ability to maintain aggro.ĭoes provide noticable help in getting your pet to and from the target. This combined with Endurance Training can save you mana from having to heal your pet as often. Really pays off when you are faced with two or more opponents. Reduces the damage your pet takes in battle. Hunters are not great in melee and damage avoidance is a must. This raises your dodge from 8% to a maximum of 13%. The 15% boost to your pet's health can mean two or three extra hits before going down. Note that in normal PvE this talent is not quite as useful, but provides a nice bonus to your damage. This is especially true in instances such as MC or BWL, where sustained, high DPS is important. If you are involved in end-game raiding, this talent can significantly increase your DPS rate over a sustained period of auto-attacking. Hunter Talent calculator at Panda Hideout.Hunter Talents calculator at the Official site. ![]() Hunters train in three schools: Beast Mastery, Marksmanship, and Survival. Hunter Talents have undergone significant changes with the 1.5 patch. See the entry on Talents for more information about the Talent system. Starting at level 10, a Hunter can begin spending talent points to gain new abilities and spells, strengthen existing abilities, and specialize how he/she functions.
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